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Last updated: 16 August 2026.

Dominada has no accounts and no sign-up, runs no analytics, carries no advertising, and sells nothing of yours to anybody.

Keeping score works fully offline and sends nothing anywhere. The only things that leave your device are the ones you ask to leave: a game you choose to share, or a game you play with somebody who is not with you, which passes encrypted through a relay that cannot read it.

What is stored, and where

Your games, the players you add, the teams you name, your rule profiles, your sheet templates and your preferences are stored only on your device, in the application's own data area.

If you turn on Keep the photos you count — in Settings, and it ships off — the photos you hand to the counter are stored there too, along with what you marked on them and the number it turned out to be. They stay on your device. From that same screen you can export them or delete them all.

The backup is yours to make: a single file, wherever you say, with all of that inside it. When you make one the app asks whether to include the photos, because they make the file much larger. That file stays where you put it, and it is yours.

Player names are whatever you type. Nicknames are fine; the app does not care. A player's optional link is a label you type so a shared game can recognise the same person — it is not an account, it is not verified, and it is not checked with anyone.

When you share a game

Sharing a game is yours to do and happens only when you ask. When you do, the app hands it to whichever app you choose — messaging, email, a file — and from there that app's terms apply, not ours.

What travels in that copy is the game: the rule profile, the hands recorded and the names of who played, plus a player's link if you set one. Nothing else.

When you play inside the app

Playing at the same table never leaves your Wi-Fi. The devices talk directly to each other: no internet needed, no account, and nobody's server in between.

Playing with somebody who is not with you does go out to the internet. The game passes through a relay operated by Boriken Dev, and it travels end-to-end encrypted with a key derived from the invitation code — a key the relay never receives. The relay cannot read the game; that is not a promise we make, it is that it has nothing to read it with. Each person's hand is sealed separately as well, so not even the other players can see your tiles.

The relay does not store the game. A room exists while somebody is in it and is forgotten afterwards; no copy of the game is left on any server. The history is the one your own device keeps.

To connect, the app presents a credential saying it is entitled to use the relay — not who you are. It carries no name, no email address and no account, because there are no accounts.

Permissions

Camera. Only to count pips from a photograph, and only when you ask. The photo is analysed on your own device and is not uploaded anywhere. It is not kept, unless you turn on the setting that keeps them. You may refuse the permission: choosing a photo you already have works just as well, and so does typing the number.

Network. For playing inside the app: at the same table, to open and find the table on your own Wi-Fi; apart, to reach the relay. Keeping score does not use it.

Keeping the screen awake. The screen does not sleep while a game is open, so it does not go dark in the middle of a hand.

The app does not ask for the microphone. The camera component declares it because it can also record video; here it is removed on purpose, because this app only ever takes a still photograph of tiles.

Children

The application asks nobody for personal information, children included.

Deleting your data

Deleting a game in the app deletes it from your device. Kept photos are deleted, all of them, from Settings. Uninstalling the app removes everything it stored — a backup you made yourself stays where you put it, because it is yours.

There is no copy of ours to ask us to delete: we do not hold your games. What you shared is already with whoever you sent it to, and what passed through the relay while you played could not be read and was not kept.

Contact

Write to cacique@boriken.dev.